Federico Alvarez Igarzábal

About

Federico is a scholar studying time in video games
and the aesthetics of games and play

Video Games and Mental Health
Perspectives of Psychology and Game Design

Edited with Chad Comeau, Emmanuel Guardiola, Carmen Johann, and Katharina Tillmanns

How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d’auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.

Time and Space in Video Games
A Cognitive-Formalist Approach

Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this book, Federico investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.


PUBLICATIONS

List of publications and
conference talks

MEDIA PRESENCE

Popular science articles,
interviews, and more

ART PROJECTS

Samples of art projects created
between 2007 and 2012

CONTACT

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